![]() It's almost like a samurai idea: it is shameful to turn your back on a foe and flee the battlefield. They will chase you to the end of the earth. One of the best little features in the game is how relentless the enemies are. Even if you try and run to the other side of the map they'll all be hot on your tail. As such if you run or even turn from an enemy they will sprint after you and punish you accordingly, it's never a good idea in this game. Often you behead or dismember your foes and become completely splattered with blood. But then, aside from this the demo is really brutal and gory. ![]() These things are really silly and cute, a little reminiscent of the Kodama from Princess Mononoke. Your shrine is watched over my cute little forest spirits, more of whom you can find and lead back to your shrine if you explore the level (and, if you find them, they can offer you buffs or bonuses). There are juxtapositions that I really like in the aesthetic. I'm looking forward to exploring this mysterious demon-infested ancient Japan and seeing the story unfold. In particular there are so many options for attacking and stances, not to mention special moves and combos. It's almost like Souls is a new genre, and Ni-Oh is just a completely fresh new game but in the same genre. A handful of the game systems are borrowed from that series but it ends there. Once you play a bit you realise it's actually quite different to SoulsBorne. I finished the demo yesterday but my mind has been on it so I started a fresh character played some more.
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